ACM Home Page
Please provide us with feedback. Feedback
Evaluating the emotional content of human motions on real and virtual characters
Full text PdfPdf (2.90 MB)
Source
Applied Perception in Graphics and Visualization archive
Proceedings of the 5th symposium on Applied perception in graphics and visualization table of contents
Los Angeles, California
SESSION: Faces, characters, crowds table of contents
Pages 67-74  
Year of Publication: 2008
ISBN:978-1-59593-981-4
Authors
Rachel McDonnell  Graphics Vision & Visualisation Group
Sophie Jörg  Graphics Vision & Visualisation Group
Joanna McHugh  Institute of Neuroscience, Trinity College Dublin
Fiona Newell  Institute of Neuroscience, Trinity College Dublin
Carol O'Sullivan  Graphics Vision & Visualisation Group
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 133,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1394281.1394294
What is a DOI?

ABSTRACT

In order to analyze the emotional content of motions portrayed by different characters, we created real and virtual replicas of an actor exhibiting six basic emotions: sadness, happiness, surprise, fear, anger and disgust. In addition to the video of the real actor, his actions were applied to five virtual body shapes: a low and high resolution virtual counterpart, a cartoon-like character, a wooden mannequin, and a zombie-like character (Figure 1). Participants were asked to rate the actions based on a list of 41 more complex emotions. We found that the perception of emotional actions is highly robust and to the most part independent of the character's body.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Atkinson, A. P., Dittrich, W. H., Gemmell, A. J., and Young, A. W. 2004. Emotion perception from dynamic and static body expressions in point-light and full-light displays. Perception 33, 6, 717--746.
 
2
Chaminade, T., Hodgins, J., and Kawato, M. 2007. Anthropomorphism influences perception of computer-animated characters' actions. Social Cognitive and Affective Neuroscience 2, 206--216.
 
3
Coulson, M. 2004. Attributing emotion to static body postures: Recognition accuracy, confusions, and viewpoint dependence. Journal of Nonverbal Behavior 28, 2, 117--139.
 
4
 
5
Ekman, P. 1992. Are there basic emotions? Psychological Review 99, 3, 550--553.
 
6
 
7
Johansson, G. 1973. Visual perception of biological motion and a model for its analysis. Perception and Psychophysics 14, 2, 201--211.
 
8
Mar, R. A., Kelley, W. M., Heatherton, T. F., and Macrae, C. N. 2007. Detecting agency from the biological motion of veridical vs animated agents. Social Cognitive and Affective Neuroscience Adcance Access 2, 3, 199--205.
 
9
McDonnell, R., Dobbyn, S., and O'Sullivan, C. 2005. LOD human representations: A comparative study. In Proceedings of VCrowds, 101--115.
10
 
11
Mori, M. 1970. The uncanny valley. Energy 7, 4, 33--35.
 
12
 
13
 
14
Perani, D., Fazio, F., Borghese, N. A., Tettamanti, M., Ferrari, S., Decety, J., and Gilardi, M. C. 2001. Different brain correlates for watching real and virtual hand actions. NeuroImage 14, 749--758.
 
15
 
16
S. Han, Y. Jiang, G. W. H. T. Z., and Cai, P. 2005. Distinct neural substrates for the perception of real and virtual visual worlds. NeuroImage 24, 928--935.
 
17
 
18
Wallbott, H. G. 1998. Bodily expression of emotion. European Journal of Social Psychology 28, 6, 879--896.

Collaborative Colleagues:
Rachel McDonnell: colleagues
Sophie Jörg: colleagues
Joanna McHugh: colleagues
Fiona Newell: colleagues
Carol O'Sullivan: colleagues