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Precomputed radiance transfer for X3D based mixed reality applications
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3D technologies for the World Wide Web archive
Proceedings of the 13th international symposium on 3D web technology table of contents
Los Angeles, California
SESSION: Streaming and rendering table of contents
Pages 7-10  
Year of Publication: 2008
ISBN:978-1-60558-213-9
Authors
Tobias Franke  Fraunhofer Institut für Graphische Datenverarbeitung, Darmstadt, Germany
Yvonne Jung  Fraunhofer Institut für Graphische Datenverarbeitung, Darmstadt, Germany
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a lightweight framework composed of two extensions to introduce precomputed radiance transfer (PRT) to X3D. Depending on the basis function, PRT is used to simulate shading, complex light transfer and effects like subsurface scattering and caustics in real time by projecting incident light and transfer functions into frequency space, which allows the solution of the integration of the rendering equation through a simple dot product. Light transfer from incident to transferred radiance thus becomes a matter of solving dot products of coefficient vectors, which can be easily evaluated on the GPU. In this paper, we identify the minimal set of components needed for an X3D application to use spherical harmonic based PRT, and discuss how further enhancements to PRT can be implemented, like new basis functions and other features.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Tobias Franke: colleagues
Yvonne Jung: colleagues