| Evaluation of pointing performance on screen edges |
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Proceedings of the working conference on Advanced visual interfaces
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Napoli, Italy
SESSION: User experience
table of contents
Pages 119-126
Year of Publication: 2008
ISBN:1-978-60558-141-5
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Authors
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Caroline Appert
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IBM Almaden Research Center, San Jose, CA and LRI - Univ. Paris-Sud & CNRS, Orsay, France and INRIA, Orsay, France
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Olivier Chapuis
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LRI - Univ. Paris-Sud & CNRS, Orsay, France and INRIA, Orsay, France
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Michel Beaudouin-Lafon
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LRI - Univ. Paris-Sud & CNRS, Orsay, France and INRIA, Orsay, France
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ABSTRACT
Pointing on screen edges is a frequent task in our everyday use of computers. Screen edges can help stop cursor movements, requiring less precise movements from the user. Thus, pointing at elements located on the edges should be faster than pointing in the central screen area. This article presents two experiments to better understand the foundations of "edge pointing". The first study assesses several factors both on completion time and on users' mouse movements. The results highlight some weaknesses in the current design of desktop environments (such as the cursor shape) and reveal that movement direction plays an important role in users' performance. The second study quantifies the gain of edge pointing by comparing it with other models such as regular pointing and crossing. The results not only show that the gain can be up to 44%, but also reveal that movement angle has an effect on performance for all tested models. This leads to a generalization of the 2D Index of Difficulty of Accot and Zhai that takes movement direction into account to predict pointing time using Fitts' law.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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