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Understanding mesh-based peer-to-peer streaming
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Source International Workshop on Network and Operating System Support for Digital Audio and Video archive
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video table of contents
Newport, Rhode Island
SESSION: Streaming table of contents
Article No. 10  
Year of Publication: 2006
ISBN:1-59593-285-2
Authors
Nazanin Magharei  University of Oregon
Reza Rejaie  University of Oregon
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

A common approach to peer-to-peer (P2P) streaming is to form a tree-based overlay coupled with push content delivery. This approach cannot effectively utilize the outgoing bandwidth of participating peers, and therefore it is not self-scaling. In contrast, swarm-like content delivery mechanisms exhibit the self-scaling property but incorporating them into live P2P streaming applications are challenging for two reasons: (i) in-time requirement of content delivery and (ii) the limited availability of future content.

In this paper, we examine the key design issues and tradeoffs in incorporating swarm-like content delivery into mesh-based P2P streaming of live content. We show how overlay properties and the global pattern of content delivery could lead to the bandwidth and content bottlenecks among peers, respectively. Leveraging an organized view of the overlay, we present a global pattern for streaming content over a mesh-based overlay that can effectively utilize the outgoing bandwidth of most participating peers. We conduct ns simulation to explore the impact of overlay properties on the global pattern of content delivery and thus delivered quality to individual peers. In particular, we show that for a given scenario, there is a sweet range for peer degree in the overlay that maximizes delivered quality to individual peers with minimum buffer requirement at each peer.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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R. Rejaie, M. Handley, and D. Estrin. RAP: An end-to-end rate-based congestion control mechanism for realtime streams in the internet. In IEEE INFOCOM, 1999.
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X. Zhang, J. Liu, B. Li, and T.-S. P. Yum. Coolstreaming: A data-driven overlay network for live media streaming. In IEEE INFOCOM, 2005.

Collaborative Colleagues:
Nazanin Magharei: colleagues
Reza Rejaie: colleagues