ACM Home Page
Please provide us with feedback. Feedback
Ad-hoc co-located collaborative work with mobile devices
Full text PdfPdf (437 KB)
Source ACM International Conference Proceeding Series; Vol. 309 archive
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services table of contents
Singapore
Pages 507-514  
Year of Publication: 2007
ISBN:978-1-59593-862-6
Authors
Kris Luyten  Hasselt University, Diepenbeek (Belgium)
Kristof Verpoorten  Hasselt University, Diepenbeek (Belgium)
Karin Coninx  Hasselt University, Diepenbeek (Belgium)
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 11,   Downloads (12 Months): 70,   Citation Count: 0
Additional Information:

abstract   references   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1377999.1378061
What is a DOI?

ABSTRACT

This paper presents how ad-hoc co-located collaborations can be supported with an arbitrary number of users that only have access to small-size mobile displays. Our approach is based on tracking of these personal displays that share the same information space. All displays involved in the collaboration act as autonomous windows on a set of data items (the information space) positioned on a shared virtual canvas. Data items are identified by their three-dimensional location in physical space and can be manipulated through the displays that serve as windows on the shared canvas. Each display is tracked in physical space and is aware of its own location. Since different mobile displays can access and manipulate the same information space, a distributed locking mechanism makes sure the data stays consistent during simultaneous access of data in this information space.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
Benjamin B. Bederson, Jesse Grosjean, and Jon Meyer. Toolkit design for interactive structured graphics. 2003.
3
 
4
5
 
6
Official bluetooth site. World Wide Web. http://www.bluetooth.com/.
 
7
Andreas Butz and Antonio Krüger. A Generalized Peephole Metaphor for Augmented Reality and Instrumented Environments. In Proceedings of The International Workshop on Software Technology for Augmented Reality Systems (STARS), 2003.
8
 
9
10
 
11
 
12
Yves Guiard. Asymmetric division of labor in human skilled bimanual action: The kinematic chain as a model. The Journal of Motor Behavior, 19(4):486--517, 1987.
 
13
Kasper Hornbk, Benjamin B. Bederson, and Catherine Plaisant. Navigation patterns and usability of overview + detail and zoomable user interfaces for maps. Technical report, University of Maryland, Human-Computer Interaction Lab, College Park, MD, USA, nov 2001.
14
15
 
16
17
 
18
Piccolo toolkit. World Wide Web. http://www.cs.umd.edu/hcil/piccolo/learn/.
 
19
A. Lastra R. Holloway. Virtual environments: A survey of the technology. In SIGGRAPH'95 Course, pages A.1--A.40, 1995.
20
 
21
Baillot Y. Rolland, P. J. and Goon A. A survey of tracking technology for virtual environments. Technical report, University of Central Florida, Center for research and education in optics lasers (CREOL), Orlando FL 32816, 1999.
 
22
Robert J. Stone. Position and orientation sensing in virtual environments. Sensor Review, 16(1):40--46, 1996.
23
 
24
25
26
Collaborative Colleagues:
Kris Luyten: colleagues
Kristof Verpoorten: colleagues
Karin Coninx: colleagues