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Semantic pointing for object picking in complex 3D environments
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Source
GI; Vol. 322 archive
Proceedings of graphics interface 2008 table of contents
Windsor, Ontario, Canada
SESSION: Pointing & tracking table of contents
Pages 243-250  
Year of Publication: 2008
ISBN ~ ISSN:0713-5424 , 978-1-56881-423-0
Authors
Sponsor
: The Canadian Human-Computer Communications Society / Société Canadienne du Dialogue Humaine Machine (CHCCS/SCDHM)
Publisher
Canadian Information Processing Society  Toronto, Ont., Canada, Canada
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ABSTRACT

Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased target acquisition difficulty for users interacting with these environments. We present an adaptation of semantic pointing to object picking in 3D environments. Essentially, semantic picking shrinks empty space and expands potential targets on the screen by dynamically adjusting the ratio between movement in visual space and motor space for relative input devices such as the mouse. Our implementation operates in the image-space using a hierarchical representation of the standard stencil buffer to allow for real-time calculation of the closest targets for all positions on the screen. An informal user study indicates that subjects perform more accurate pointing with semantic 3D pointing than without.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Niklas Elmqvist: colleagues
Jean-Daniel Fekete: colleagues