| Deforming point-based models using an electronic glove |
| Full text |
Pdf
(162 KB)
|
| Source
|
C3S2E; Vol. 290
archive
Proceedings of the 2008 C3S2E conference
table of contents
Montreal, Quebec, Canada
SESSION: Applications
table of contents
Pages 193-197
Year of Publication: 2008
ISBN:978-1-60558-101-9
|
|
Authors
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 10, Downloads (12 Months): 42, Citation Count: 0
|
|
|
ABSTRACT
The development of simple and intuitive interactive deformation techniques for point-based models is essential if they have to find wide-spread application in different domains. In this paper we describe an interactive technique for deforming the surface of a point-based model by adapting a physically-based mesh-free shape deformation formulation to work with input from an electronic glove. Each finger tip of the glove forms a point probe whose movement into/away from the surface is used as a directed force at the surface point for deforming the model. After the glove is spatially registered with the point-based model, one or more fingers can be simultaneously used for deforming the model.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Andrew Nealen, Matthias Müller, Richard Keiser, Eddy Boxerman and Mark Carlson, Physically Based Deformable Models in Computer Graphics, Eurographics STAR Report 2005.
|
 |
2
|
|
 |
3
|
|
| |
4
|
|
 |
5
|
|
 |
6
|
|
| |
7
|
|
 |
8
|
|
 |
9
|
|
| |
10
|
|
| |
11
|
|
 |
12
|
Thomas V. Thompson, II , David E. Johnson , Elaine Cohen, Direct haptic rendering of sculptured models, Proceedings of the 1997 symposium on Interactive 3D graphics, p.167-176, April 27-30, 1997, Providence, Rhode Island, United States
[doi> 10.1145/253284.253336]
|
 |
13
|
Frank Dachille, IX , Hong Qin , Arie Kaufman , Jihad El-Sana, Haptic sculpting of dynamic surfaces, Proceedings of the 1999 symposium on Interactive 3D graphics, p.103-110, April 26-29, 1999, Atlanta, Georgia, United States
[doi> 10.1145/300523.300535]
|
| |
14
|
Zhan Gao and Ian Gibson, Haptic B-spline Surface Sculpting with a Shaped Tool of Implicit Surface, Computer Aided Design & Applications, 2(1--4), pp. 263--272, 2005.
|
| |
15
|
|
| |
16
|
A. Opalach and M. Cani-Gascuel. Local deformations for animation of implicit surfaces, Proceedings of 13th Spring Conference on Computer Graphics 1997, pp. 85--92.
|
| |
17
|
|
| |
18
|
Askes H.: Everything you always wanted to know about the Element-Free Galerkin method, and more. Tech. rep., TU Delft nr. 03.21.1.31.29, 1997.
|
| |
19
|
M. Müller , R. Keiser , A. Nealen , M. Pauly , M. Gross , M. Alexa, Point based animation of elastic, plastic and melting objects, Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation, August 27-29, 2004, Grenoble, France
[doi> 10.1145/1028523.1028542]
|
| |
20
|
Liu, GL., Mesh Free Methods, Moving Beyond the Finite Element Method, CRC Press LLC; 2003.
|
| |
21
|
|
 |
22
|
|
 |
23
|
|
 |
24
|
|
| |
25
|
M. Pauly, L. Kobbelt, and M. Gross. Multiresolution modeling of point-sampled geometry. TH Zurich Technical Report, 2002.
|
 |
26
|
|
| |
27
|
|
| |
28
|
Sadd M. H. Elasticity: Theory, Application and Numerics. Elsevier Academic Press, 2005.
|
| |
29
|
Saada A. S. Elasticity Theory and Applications (2nd edn.). Krieger Publishing Company, 1993.
|
|