| Utzon's studio as a collaborative virtual environment |
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ACM International Conference Proceeding Series; Vol. 305
archive
Proceedings of the 4th Australasian conference on Interactive entertainment
table of contents
Melbourne, Australia
Article No. 25
Year of Publication: 2007
ISBN:978-1-921166-87-7
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| Bibliometrics |
Downloads (6 Weeks): 3, Downloads (12 Months): 22, Citation Count: 1
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ABSTRACT
In order to investigate the design of virtual place for creative collaboration, I have modeled scenes from a real place of creative collaboration - Jørn Utzon's studios, which embody a number of principles of design for real creative place. From this vantage point we may begin to draw conclusions about which elements of that place are important for creative collaboration, and how the qualities of those elements may be transported into collaborative virtual environments (CVEs).
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Nicholson, S., How Not to Cheat Children: the Theory of Loose Parts. Alternate Learning Environments. Dowden, Hutchinson and Ross, Stroudsberg PA USA, 1974.
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Alexander, C., Ishikawa, S., Silverstein, M., A Pattern Language, Oxford University Press, New York, NY USA, 1977.
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Brand, S., How Buildings Learn, Viking, New York, NY, USA. 1994.
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Maslow, A. and Mintz, N., Effects of Esthetic Surroundings, Journal of Psychology #41, 247--254, 1956.
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Shimizu, H, 'Ba-Principle': new logic for the real-time emergence of information, Holonics 5, 1, 67--79, 1995.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
General Terms:
Design,
Human Factors
Keywords:
Ba-principle,
Jørn Utzon,
aesthetics,
collaborative virtual environments,
distributed teams,
loose parts,
low road architecture,
pattern languages,
place,
space
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