| Observing the learning curve of videogames in architectural design |
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ACM International Conference Proceeding Series; Vol. 305
archive
Proceedings of the 4th Australasian conference on Interactive entertainment
table of contents
Melbourne, Australia
Article No. 17
Year of Publication: 2007
ISBN:978-1-921166-87-7
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Downloads (6 Weeks): 3, Downloads (12 Months): 44, Citation Count: 0
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ABSTRACT
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new understandings of design process by virtue of their immediacy and interactivity. A difficulty however of integrating these environments into design studios, is that the media has fewer established representational norms when compared to traditional design media, and inexperienced designers have difficulties in progressing through typical design milestones. This paper reports on a series of architectural design studios that utilise videogame technology for design enquiry, outlining both the techniques used by the authors to aid designers working with this media, and observations and understandings gained from the outcomes.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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