| Then, suddenly, I was moved: nostalgia and the media history of games |
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ACM International Conference Proceeding Series; Vol. 305
archive
Proceedings of the 4th Australasian conference on Interactive entertainment
table of contents
Melbourne, Australia
Article No. 14
Year of Publication: 2007
ISBN:978-1-921166-87-7
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ABSTRACT
Gaming has a past; it cannot escape the rearticulation of genres, traditions and images of its history. The haunting of the present is all the more visible here than in other forms, as non-digital media are bound by types of material traces. But what traces does gaming leave --- what breadcrumbs to follow? This paper seeks a telling of the inner life of game history, the force that surges through game culture to forever remember its roots and seek out the infinite regress of its future.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Esposito, Nicholas. "Game Atmosphere Archiving Thanks to Virtual Reality for the Preservation of the Video Game Cultural Heritage" (version française). Proceedings of ICHIM 05 (Digital Culture and Heritage). 2005
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Playing the Past: Nostalgia in Video Games and Electronic Literature The 1st Annual University of Florida Game Studies Conference Gainesville, FL, March 18--19, 2005.
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Friedrich Kittler, "Gramophone, Film, Typewriter", October no. 41, 1987
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Kittler
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Rosen, Philip. Change Mummified: Cinema, Historicity, Theory. Minneapolis: University of Minnesota Press, 2001.
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Rosen
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