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ABSTRACT
This paper addresses the vast practice encompassed under the placeholder term polymorphic creations: contemporary tie-ins, pervasive gaming, telematic arts and so on. A position is put forward where a heterogenous model is championed in favour of a shared ontology. This is contextualized according to polymorphic practices and larger cultural shifts. This paper is, therefore, a theoretical analysis of potential polymorphic-specific methodologies.
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INDEX TERMS
Keywords:
alternate reality games,
convergence,
cross-media,
hypercomplexity,
integration,
ludology,
narratology,
ontology,
schema,
transdisciplinarity,
transmedia
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