| |
1
|
Alternate Reality Games, special interest group website: http://www.igda.org/wiki/Alternate_Reality_Games_SIG/Ac ademic_ARG_Researchers. Accessed July 2007.
|
| |
2
|
Blast Theory Website http://www.blasttheory.co.uk/bt/work_uncleroy.html. Accessed July 2007.
|
| |
3
|
Carson, D. "Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned From the Theme Park Industry", Gamasutra, March 2000. http://www.gamasutra.com/features/20000301/carson_01.ht m. Accessed July 2007.
|
 |
4
|
|
| |
5
|
Come Out and Play "What are street/big/pervasive games anyway? Hear from designers, players and academics". Come Out and Play Panel Discussion at Eyebeam New York September 2006.
|
| |
6
|
Hornecker, E. "Space and Place - Setting the Stage for Social Interaction". In Position paper presented at ECSCW05 workshop Settings for Collaboration: The Role of Place. November 2005. http://www.informatics.sussex.ac.uk/research/groups/interact/publications/Hornecker.pdf. Accessed July 2007.
|
| |
7
|
IPerG Website: http://www.pervasive-gaming.org/index_swf.html. Accessed July 2007.
|
 |
8
|
|
| |
9
|
Jenkins, H. "Game Design as Narrative Architecture," in Pat Harrington and Noah Frup-Waldrop (Eds.) First Person, Cambridge: MIT Press 2002. http://web.mit.edu/cms/People/henry3/games&narrative.html Accessed July 2007.
|
| |
10
|
Kramer, A. Blog: http://learninglaboratory.blogspot.com/2006/05/pervasive-games-and-innovation-jane.html. Accessed July 2007.
|
| |
11
|
Lynch, K. The Image of the City MIT Press 1960
|
| |
12
|
Nieuwdorp, E. "The Pervasive Interface: Tracing the Magic Circle". Presented at the International DiGRA Conference, June 2005, http://hdl.handle.net/1892/1596. Accessed July 2007
|
| |
13
|
McGonigal, J. "A Real Little Game: The Performance of Belief in Pervasive Play", Presented at the Digital Games Research Associaton (DiGRA) Level Up Conference Proceedings (November 2003) http://www.avantgame.com/MCGONIGAL%20A%20Real% 20Little%20Game%20DiGRA%202003.pdf. Accessed July 2007.
|
| |
14
|
Montola, M. "Exploring the Edge of the Magic Circle: Defining Pervasive Games", Presented at DAC 2005 conference, December http://users.tkk.fi/~mmontola/exploringtheedge.pdf. Accessed July 2006.
|
| |
15
|
Montola, M. & Jonsson, S. "Prosopopeia. Playing on the Edge of Reality". In Frizon, T. & Wrigstad, T. (eds.): Role, Play, Art. Collected Experiences of Role-Playing. Pp.: 85--99. Stockholm, Fööreningen Knutpunkt. The Book for Knutpunkt 2006.
|
| |
16
|
Montola, M., Waern, A. & Nieuwdorp, E. "Deliverable D5.3B.: The Domain of Pervasive Gaming". Presented at IPerG, January 2006, http://iperg.sics.se/Deliverables/D5.3b-Domain%20of%20Pervasive%20Gaming.pdf
|
| |
17
|
Rodriguez, H. "The Playful and the Serious: An approximation to Huizinga's Homo Ludens", In Games Studies volume 6, issue 1, December 2006. http://gamestudies.org/0601/articles/rodriges
|
| |
18
|
|
| |
19
|
SFZero Website http://sf0.org/about/. Accessed July 2007.
|
| |
20
|
StreetWars Website http://www.streetwars.net/. Accessed July 2007.
|
| |
21
|
Wikepedia: http://en.wikipedia.org/wiki/Guy_Debord. Accessed July 2007.
|
| |
22
|
Tuan, Y. Space and Place: The Perspective of Experience. University of Minnesota Press 1977
|