| Implementation and evaluation of a background music reactive game |
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ACM International Conference Proceeding Series; Vol. 305
archive
Proceedings of the 4th Australasian conference on Interactive entertainment
table of contents
Melbourne, Australia
Article No. 1
Year of Publication: 2007
ISBN:978-1-921166-87-7
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Downloads (6 Weeks): 8, Downloads (12 Months): 67, Citation Count: 0
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ABSTRACT
This paper discusses further work on the authors' "background music reactive games" concept, where background music is used to modify video game parameters and thus actions on the screen. Each song selected by the player makes the game look different and behave variedly. The concept is explored by modifying an open-source game called Briquolo, which is based on the well-known arcade game Breakout. Several audio signal features such as magnitude, energy, centroid, and spectral flux are calculated from the background music MP3 file and mapped to relevant game parameters. In order to verify how well the features work in practice, a user study with 20 participants was arranged. The results suggest strongly that people appreciate the concept of background music reactive games. The selected analysis algorithms and mapping worked nicely, and 90% of participants felt that the music truly affected the game. In addition, 90% of participants also felt that the modified version was more entertaining than the original.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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