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ABSTRACT
Supporting a workforce that can create, not simply consume, computing technology requires a shift in pedagogy toward problem solving in a gender neutral, culturally and ethnically diverse community. It requires an authentic learning environment in which students solve real problems as a collaborative community with their peers from other disciplines. We report on three pedagogical approaches, namely student selected projects in a CS course, a multidisciplinary project-based course, and courses that partner across disciplines that provide on-demand content.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 2
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Ursula Wolz , Tiffany Barnes , Jessica Bayliss , Jamie Cromack, Girls do like playing and creating games, Proceedings of the 40th ACM technical symposium on Computer science education, March 04-07, 2009, Chattanooga, TN, USA
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Ursula Wolz , Henry H. Leitner , David J. Malan , John Maloney, Starting with scratch in CS 1, Proceedings of the 40th ACM technical symposium on Computer science education, March 04-07, 2009, Chattanooga, TN, USA
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