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A classification scheme for multi-sensory augmented reality
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Virtual Reality Software and Technology archive
Proceedings of the 2007 ACM symposium on Virtual reality software and technology table of contents
Newport Beach, California
SESSION: 3D interaction & multi-sensory rendering table of contents
Pages: 175 - 178  
Year of Publication: 2007
ISBN:978-1-59593-863-3
Authors
Robert W. Lindeman  Worcester Polytechnic Institute
Haruo Noma  ATR International
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a new classification framework for describing augmented reality (AR) applications based on where the mixing of real and computer-generated stimuli takes place. In addition to "classical" visual AR techniques, such as optical-see-through and video-see-through AR, our framework encompasses AR directed at the other senses as well. This "axis of mixing location" is a continuum ranging from the physical environment to the human brain. There are advantages and disadvantages of mixing at different points along the continuum, and while there is no "best" location, we present sample usage scenarios that illustrate the expressiveness of this classification approach.


REFERENCES

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Collaborative Colleagues:
Robert W. Lindeman: colleagues
Haruo Noma: colleagues