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Animating physically based explosions in real-time
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Source Computer graphics, virtual reality, visualisation and interaction in Africa archive
Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa table of contents
Grahamstown, South Africa
SESSION: Scene creation table of contents
Pages: 61 - 69  
Year of Publication: 2007
ISBN:978-1-59593-906-7
Authors
Lars Andreas Ek  Norwegian University of Science and Technology
Rune Vistnes  Norwegian University of Science and Technology
Odd Erik Gundersen  Norwegian University of Science and Technology
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a framework for real-time animation of explosions that runs completely on the GPU. The simulation allows for arbitrary internal boundaries and is governed by a combustion process, a Stable Fluid solver, which includes thermal expansion, and turbulence modeling. The simulation results are visualised by two particle systems rendered using animated textures. The results are physically based, non-repeating, and dynamic real-time explosions with high visual quality.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Lars Andreas Ek: colleagues
Rune Vistnes: colleagues
Odd Erik Gundersen: colleagues