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Towards models of user preferences in interactive musical evolution
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Genetic And Evolutionary Computation Conference archive
Proceedings of the 9th annual conference on Genetic and evolutionary computation table of contents
London, England
POSTER SESSION: Real-world applications: posters table of contents
Pages: 2254 - 2254  
Year of Publication: 2007
ISBN:978-1-59593-697-4
Authors
Dan Costelloe  University of Limerick, Limerick, Ireland
Conor Ryan  University of Limerick, Limerick, Ireland
Sponsors
SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

We describe the "bottom-up" construction of a system which aims to build models of human musicalpreferences with strong predictive power. We use Grammatical Evolution to construct models from toydatasets which mimic real-world user-generated data. These models will ultimately substitute for the subjective fitness functions that human users employ during Interactive Evolution of melodies.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
D. Costelloe and C. Ryan. Genetic Programming for Subjective Fitness Function Identification. In M. Keijzer et al., editors, EuroGP 2004 Proceedings, volume 3003 of LNCS, pages 259--268, Coimbra, Portugal, 2004. Springer-Verlag.

Collaborative Colleagues:
Dan Costelloe: colleagues
Conor Ryan: colleagues