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Screen space meshes
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Symposium on Computer Animation archive
Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Diego, California
SESSION: Fast fluids table of contents
Pages: 9 - 15  
Year of Publication: 2007
ISBN:978-1-59593-624-4
Authors
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
Bibliometrics
Downloads (6 Weeks): 15,   Downloads (12 Months): 91,   Citation Count: 1
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abstract   references   cited by   index terms   collaborative colleagues  

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ABSTRACT

We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal and external silhouettes of the surface are generated in screen space. These are used to construct a 2D screen space triangle mesh with a new technique that is derived from Marching Squares. The resulting mesh is transformed back to 3D world space for the computation of occlusions, reflections, refraction, and other shading effects. One of the main applications for screen space meshes is the visualization of Lagrangian, particle-based fluids models. Our new method has several advantages over the full 3D Marching Cubes approach. The algorithm only generates surface where it is visible, view-dependent level of detail comes for free, and interesting visual effects are possible by filtering in screen space.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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{GM77} Gingold R. A., Monaghan J. J.: Smoothed particle hydrodynamics: theory and application to non-spherical stars. Monthly Notices of the Royal Astronomical Society (1977).
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{Joh04} Johanson C.: Real-time water rendering -- introducing the projected grid concept. Master of Science Thesis (Lund University) (2004).
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{PTB*03} Premoze S., Tasdizen T., Bigler J., Lefohn A., Whitaker R. T.: Particle-based simulation of fluids. Eurographics 22, 3 (2003), 401--410.
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Collaborative Colleagues:
Matthias Müller: colleagues
Simon Schirm: colleagues
Stephan Duthaler: colleagues