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Constructing negotiation of meaning model for task-based language training online game
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ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
SESSION: Games and techniques table of contents
Pages: 151 - 154  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Kazuhito Shiratori  University of Tsukuba, Tsukuba Ibaraki, Japan
Rai Chan  University of Tsukuba, Tsukuba Ibaraki, Japan
Junichi Hoshino  University of Tsukuba, Tsukuba Ibaraki, Japan
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we propose a model of 'negotiation of meaning' for a task-based language training online game. In the process of acquiring language skill through task-based learning, it is important for learners to try to convey information to one another and reach mutual comprehension through restating, clarifying, and confirming information via the process of communication. Therefore, we constructed a model of negotiation of meaning for an NPC (Non-player Character). When the learner has a conversation with an NPC, the NPC could help the learner get started on or work through a stumbling block via the negotiation of meaning function.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Kazuhito Shiratori: colleagues
Rai Chan: colleagues
Junichi Hoshino: colleagues