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The facial expression effect of an animated agent on the decisions taken in the negotiation game
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Conference on Human Factors in Computing Systems archive
CHI '07 extended abstracts on Human factors in computing systems table of contents
San Jose, CA, USA
SESSION: Work-in-progress table of contents
Pages: 2795 - 2800  
Year of Publication: 2007
ISBN:978-1-59593-642-4
Authors
Masahide Yuasa  Tokyo Denki University, Inzai, Japan
Naoki Mukawa  Tokyo Denki University, Inzai, Japan
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper investigates the manner in which decision-making is influenced by the impressions given by life-like agents in negotiation situations. These impressions comprise an agent's facial expressions such as happy and sad, and the history of relationship with the agent. In this paper, we introduce a negotiation game as one of the basic interactions based on the soft game theory. The experimental results reveal that expressions and history significantly influence the receiver's impressions and decision-making. The findings of this study can be beneficial for designing the nonverbal expressions of an animated agent who can negotiate and make a deal with users.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Masahide Yuasa: colleagues
Naoki Mukawa: colleagues