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Vuelta: creating animated characters and props using real-world objects
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Conference on Human Factors in Computing Systems archive
CHI '07 extended abstracts on Human factors in computing systems table of contents
San Jose, CA, USA
SESSION: Work-in-progress table of contents
Pages: 2429 - 2434  
Year of Publication: 2007
ISBN:978-1-59593-642-4
Authors
Juan Pablo Hourcade  University of Iowa, Iowa City, IA
Keith B. Perry  University of Iowa, Iowa City, IA
Joyce L. Moore  University of Iowa, Iowa City, IA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

When authoring in visual storytelling environments, children are often limited to use characters and props available in libraries or have to create their own using software. We present a novel alternative in the early design and implementation of Vuelta, a tool for creating animated characters and props using real-world objects. Vuelta authors can create animations for real-world characters and props by capturing animation frames using a high-definition camera. Each frame is captured from many directions enabling the characters and props to be positioned in any direction. We use an image difference algorithm to extract the characters and props from the frames. Our setup is designed to support creativity by enabling authors to use objects of their choice that they may create with their own hands and by not putting limits on the types of animations that may be created. Vuelta is also designed to support collaboration by enabling more than one author to participate in the process. The next steps in our development of Vuelta include working with children to design a tool to edit the animations, as well as integrating Vuelta with a storytelling environment we are developing.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Eisner, W. (1996). Graphic Storytelling. Tamarac, Florida: Poorhouse Press.
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Jennings, C., Lord, P., Park, N., Shelley, C., Sproxton, D. (Producers), Box, S., and Park, N. (Directors). (2005). Wallace & Gromit: The Curse of the Were-Rabbit. DreamWorks.
 
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Kaidan Incorporated. (2007). Object Movie Products. http://www.kaidan.com/products/obj-prods.html. Accessed January 3, 2007.
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Silver, J. (Producer), Wachowski, L. and Wachowski, A. (Directors). (1999). The Matrix {Videotape}. Warner Brothers.
 
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Waterman, P.J. (2005). Low--Cost Digitizers Collect 3D Data. Desktop Engineering Magazine. January, 2005. http://www.deskeng.com/Articles/Resource--Guide/Low%11Cost--Digitizers--Collect--3D--Data--20050101282.html. Accessed January 3, 2007.

Collaborative Colleagues:
Juan Pablo Hourcade: colleagues
Keith B. Perry: colleagues
Joyce L. Moore: colleagues