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ABSTRACT
We present a computer game designed to efficiently and playfully teach users shape writing - a new text entry method for pen-based devices.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/503376.503381]
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CITED BY 2
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Maria F. Costabile , Antonella De Angeli , Rosa Lanzilotti , Carmelo Ardito , Paolo Buono , Thomas Pederson, Explore! possibilities and challenges of mobile learning, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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