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ABSTRACT
Wireless sensor network offers an opportunity to introduce different kinds of physical data into mobile pet games, which enriches recreational elements and practical elements in mobile pet games. Motivated by this, we propose a novel architecture for integrating sensor networks into mobile pet game. In particular, we utilize an environment aware self-reconfiguration mechanism to build a mobile pet gaming platform. This mechanism can effectively support task reconfiguration on each sensor node, it's necessary for wireless sensor network based mobile pet game. Finally, a simple game named as S-Pet is detailed to show the performance of our gaming platform.
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[doi> 10.1145/1016540.1016542]
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CITED BY
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Orestis Akribopoulos , Marios Logaras , Nikos Vasilakis , Panagiotis Kokkinos , Georgios Mylonas , Ioannis Chatzigiannakis, Using wireless sensor networks to develop pervasive multi-player games, Proceedings of the 6th ACM conference on Embedded network sensor systems, November 05-07, 2008, Raleigh, NC, USA
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