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Wireless sensor network based mobile pet game
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Source Network and System Support for Games archive
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games table of contents
Singapore
SESSION: Next generation games table of contents
Article No. 30  
Year of Publication: 2006
ISBN:1-59593-589-4
Authors
Liang Liu  Beijing University of Posts and Telecommunications, Beijing, China
Huadong Ma  Beijing University of Posts and Telecommunications, Beijing, China
Sponsor
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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ABSTRACT

Wireless sensor network offers an opportunity to introduce different kinds of physical data into mobile pet games, which enriches recreational elements and practical elements in mobile pet games. Motivated by this, we propose a novel architecture for integrating sensor networks into mobile pet game. In particular, we utilize an environment aware self-reconfiguration mechanism to build a mobile pet gaming platform. This mechanism can effectively support task reconfiguration on each sensor node, it's necessary for wireless sensor network based mobile pet game. Finally, a simple game named as S-Pet is detailed to show the performance of our gaming platform.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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