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COLLADA physics
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Source
3D technologies for the World Wide Web archive
Proceedings of the twelfth international conference on 3D web technology table of contents
Perugia, Italy
SESSION: Modeling and semantics table of contents
Pages: 101 - 104  
Year of Publication: 2007
ISBN:978-1-59593-652-3
Authors
Erwin Coumans  Sony Computer Entertainment, Foster City, CA
Keith Victor  Media Machines, Inc., Loveland, OH
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 14,   Downloads (12 Months): 132,   Citation Count: 1
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ABSTRACT

We will give an overview of the COLLADA 1.4 standard physics format [1][2][3] and its use in the 3D physics content pipeline. We describe design decisions, implementation, compatibility and interoperability aspects of adopters of this industry standard, as well as its relationship with other standards such as X3D, (ISO 19775) from the Web 3D Consortium. [4]


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
2
 
3
COLLADA 1.4.1 specification, Khronos http://www.khronos.org/collada
 
4
ISO/IEC 19775, X3D, International Organization for Standardization, November 2005.
 
5
Van den Bergen, Gino. 2004. Collision Detection in Interactive 3D Environments. Elsevier, Inc. ISBN 1-55860-801-X
 
6
Ageia PhysX, http://www.ageia.com
 
7
Bullet Physics, http://bulletphysics.com
 
8
Open Dynamics Engine, http://www.ode.org
 
9
Havok, Telekinesys, http://www.havok.com
 
10
 
11
COLLADA-DOM, http://sourceforge.net/projects/colladadom
 
12
CreateDynamics, http://codesuppository.blogspot.com/
 
13
Feeling Software, http://www.feelingsoftware.com


Collaborative Colleagues:
Erwin Coumans: colleagues
Keith Victor: colleagues