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Proceedings of the 38th SIGCSE technical symposium on Computer science education table of contents
Covington, Kentucky, USA
SESSION: Software engineering table of contents
Pages: 459 - 463  
Year of Publication: 2007
ISBN:1-59593-361-1
Also published in ...
Authors
Lucas Layman  North Carolina State University, Raleigh, NC
Laurie Williams  North Carolina State University, Raleigh, NC
Kelli Slaten  North Carolina State University, Raleigh, NC
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 95,   Citation Count: 7
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ABSTRACT

In addition to "learning by doing," programming assignments and projects are also the mechanism by which students learn about the utility of computer science -- or not. Recent research indicates that the current generation of students is in search of a career with meaning, and women and minorities have long been known to desire careers that help society. In this paper, we provide student testimonials on the importance and benefits of practical and socially-relevant assignments. We then examined approximately 200 first year (CS1) and software engineering assignments at top computer science institutions. Only 34% of the CS1 projects had a practical or socially-relevant context, 41% had no context at all, and 15% were games. For software engineering projects, 62% were practical or socially-relevant, but still 16% had no practical context. We recommend that educators, through their assignments, place increased emphasis on demonstrating that computer science can be used to aid society and/or produce products of practical value to society.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Lucas Layman: colleagues
Laurie Williams: colleagues
Kelli Slaten: colleagues