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Sculpting: an interactive volumetric modeling technique
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 18th annual conference on Computer graphics and interactive techniques table of contents
Pages: 267 - 274  
Year of Publication: 1991
ISBN:0-89791-436-8
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Authors
Tinsley A. Galyean  The Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA
John F. Hughes  Department of Computer Science, Box 1910, Brown University, Providence, RI
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 62,   Citation Count: 75
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ABSTRACT

We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represented by voxel data; the tool acts by modifying the values in the voxel array, much as a "paint" program's "paintbrush" modifies bitmap values. The voxel data is converted to a polygonal surface using a "marching-cubes" algorithm; since the modifications to the voxel data are local, we accelerate this computation by an incremental algorithm and accelerate the display by using a special data structure for determining which polygons must be redrawn in a particular screen region. We provide a variety of tools: one that cuts away material, one that adds material, a "sandpaper" tool, a "heat gun," etc. The technique provides an intuitive direct interaction, as if the user were working with clay or wax. The models created are free-form and may have complex topology; however, they are not precise, so the technique is appropriate for modeling a boulder or a tooth but not for modeling a crankshaft.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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B. Wyvill and D. Jevans. Table driven polygonization. In SIGGRAPH "90 Course Notes, Modeling and Animation with Implicit Surfaces, pages 7/1-7/6, August 1990.
 
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B. Wyvill, C. McPheeters, and G. Wyvill. Data structure for soft objects. The Visual Computer, 2(4), 1986.

CITED BY  75
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Tinsley A. Galyean: colleagues
John F. Hughes: colleagues

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