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ABSTRACT
The finite element method is applied to generate primitives that build continuous deformable shapes designed to support a new free-form modeling paradigm. The primitives autonomously deform to minimize an energy functional subject to user controlled geometric constraints and loads. The approach requires less user input than conventional free-form modeling approaches because the shape can be parameterized independently of the number of degrees of freedom needed to describe the shape.Both a curve and a surface finite element are developed. The properties of these geometric primitives have been engineered to support an interactive three phase approach for defining very fair free-form shapes as found in automobiles, ship hulls and car bodies. The shape's character lines or folds and edges are defined with deformable curve segments. These character lines are then "skinned" with a deformable surface. The final shape is sculpted interactively by applying loads to the surface to control the surface shape between character lines. Shapes created with this technique enjoy the advantage that they are already meshed for further finite element analysis.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 74
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Mario Botsch , Mark Pauly , Leif Kobbelt , Pierre Alliez , Bruno Lévy , Stephan Bischoff , Christian Rössl, Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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