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ABSTRACT
Nonuniform sampling of images is a useful technique in computer graphics, because a properly designed pattern of samples can make aliasing take the form of high-frequency random noise. In this paper, the technique of nonuniform sampling is extended from two dimensions to include the extra parameter dimensions of distribution ray tracing. A condition for optimality is suggested, and algorithms for approximating optimal sampling are developed. The technique is demonstrated at low sampling densities, so the characteristics of aliasing noise are clearly visible. At supersampling rates, this technique should move noise into frequencies above the passband of the pixel-reconstruction filter.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 23
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Xiaoyang Mao , Yuji Hatanaka , Hidenori Higashida , Atsumi Imamiya, Image-guided streamline placement on curvilinear grid surfaces, Proceedings of the conference on Visualization '98, p.135-142, October 18-23, 1998, Research Triangle Park, North Carolina, United States
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Toshiya Hachisuka , Wojciech Jarosz , Richard Peter Weistroffer , Kevin Dale , Greg Humphreys , Matthias Zwicker , Henrik Wann Jensen, Multidimensional adaptive sampling and reconstruction for ray tracing, ACM Transactions on Graphics (TOG), v.27 n.3, August 2008
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Jaakko Lehtinen , Matthias Zwicker , Emmanuel Turquin , Janne Kontkanen , Frédo Durand , François X. Sillion , Timo Aila, A meshless hierarchical representation for light transport, ACM Transactions on Graphics (TOG), v.27 n.3, August 2008
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Ares Lagae , Craig S. Kaplan , Chi-Wing Fu , Victor Ostromoukhov , Oliver Deussen, Tile-based methods for interactive applications, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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