| Robust kinematic constraint detection for motion data |
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Symposium on Computer Animation
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Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
table of contents
Vienna, Austria
SESSION: Motion editing and control
table of contents
Pages: 281 - 290
Year of Publication: 2006
ISBN ~ ISSN:1727-5288 , 3-905673-34-7
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Authors
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Benoît Le Callennec
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Virtual Reality Lab, Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland
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Ronan Boulic
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Virtual Reality Lab, Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland
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Eurographics Association
Aire-la-Ville, Switzerland, Switzerland
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Downloads (6 Weeks): 4, Downloads (12 Months): 58, Citation Count: 2
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ABSTRACT
Motion capture data is now widely available to create realistic character animation. However, it is difficult to reuse without any additional information. For this reason, annotating motion data with kinematic constraints is a clever step to ease further operations such as blending or motion editing. Unfortunately, prior automatic methods prove to be unreliable for noisy data and/or lack genericity. In this paper, we present a method for detecting kinematic constraints for motion data. It detects when an object (or an end-effector) is stationary in space or is rotating around an axis or a point. Our method is fast, generic and may be used on any kind of objects in the scene. Furthermore, it is robust to highly noisy data as we detect and reject aberrant data by using a least median of squares (LMedS) method. We demonstrate the accuracy of our method in various motion editing contexts.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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