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ABSTRACT
In this paper, we present an efficient method for simulating highly detailed large scale participating media such as the nuclear explosions shown in figure 1. We capture this phenomena by simulating the motion of particles in a fluid dynamics generated velocity field. A novel aspect of this paper is the creation of highly detailed three-dimensional turbulent velocity fields at interactive rates using a low to moderate amount of memory. The key idea is the combination of two-dimensional high resolution physically based flow fields with a moderate sized three-dimensional Kolmogorov velocity field tiled periodically in space.
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Maurya Shah , Jonathan M. Cohen , Sanjit Patel , Penne Lee , Frédéric Pighin, Extended Galilean invariance for adaptive fluid simulation, Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation, August 27-29, 2004, Grenoble, France
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Adam W. Bargteil , Funshing Sin , Jonathan E. Michaels , Tolga G. Goktekin , James F. O'Brien, A texture synthesis method for liquid animations, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
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Lars Andreas Ek , Rune Vistnes , Odd Erik Gundersen, Animating physically based explosions in real-time, Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, October 29-31, 2007, Grahamstown, South Africa
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Alexis Angelidis , Fabrice Neyret , Karan Singh , Derek Nowrouzezahrai, A controllable, fast and stable basis for vortex based smoke simulation, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
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Feng Qiu , Ye Zhao , Zhe Fan , Xiaoming Wei , Haik Lorenz , Jianning Wang , Suzanne Yoakum-Stover , Arie Kaufman , Klaus Mueller, Dispersion Simulation and Visualization For Urban Security, Proceedings of the conference on Visualization '04, p.553-560, October 10-15, 2004
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