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A vortex particle method for smoke, water and explosions
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ACM SIGGRAPH 2005 Papers table of contents
Los Angeles, California
SESSION: Fluid simulation table of contents
Pages: 910 - 914  
Year of Publication: 2005
Also published in ...
Authors
Andrew Selle  Stanford University
Nick Rasmussen  Industrial Light + Magic
Ronald Fedkiw  Stanford University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 22,   Downloads (12 Months): 205,   Citation Count: 26
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ABSTRACT

Vorticity confinement reintroduces the small scale detail lost when using efficient semi-Lagrangian schemes for simulating smoke and fire. However, it only amplifies the existing vorticity, and thus can be insufficient for highly turbulent effects such as explosions or rough water. We introduce a new hybrid technique that makes synergistic use of Lagrangian vortex particle methods and Eulerian grid based methods to overcome the weaknesses of both. Our approach uses vorticity confinement itself to couple these two methods together. We demonstrate that this approach can generate highly turbulent effects unachievable by standard grid based methods, and show applications to smoke, water and explosion simulations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  26
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Andrew Selle: colleagues
Nick Rasmussen: colleagues
Ronald Fedkiw: colleagues