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Motion creation for online game characters
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Source ACM International Conference Proceeding Series; Vol. 266 archive
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology table of contents
Hollywood, California
POSTER SESSION: Poster table of contents
Article No. 98  
Year of Publication: 2006
ISBN:1-59593-380-8
Authors
Atsushi Nakano  University of Tsukuba
Junichi Hoshino  University of Tsukuba
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

The character creation that creates the player's characters has been adopted in various online games. It has an important role of creating unique characters. Although the creation of the body shape, the skin color and the hairstyle has been achieved, motion creation hasn't. In this paper, we propose the motion creation technique using the composite behavior synthesis for online game characters.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Atsushi Nakano, Kenta Shioiri, Junichi Hoshino: "Composite Behavior Synthesis Technique for Mental Communication Games", ACM SIGGRAPH2005 Sketches and Applications, 2005.

Collaborative Colleagues:
Atsushi Nakano: colleagues
Junichi Hoshino: colleagues