| Airhockey over a distance: a networked physical game to support social interactions |
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ACM International Conference Proceeding Series; Vol. 266
archive
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
table of contents
Hollywood, California
SESSION: Network, online game
table of contents
Article No. 70
Year of Publication: 2006
ISBN:1-59593-380-8
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Authors
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Florian 'Floyd' Mueller
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Commonwealth Scientific and Industrial Research Organisation, ICT Centre, Canberra, Australia
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Luke Cole
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Commonwealth Scientific and Industrial Research Organisation, ICT Centre, Canberra, Australia
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Shannon O'Brien
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Commonwealth Scientific and Industrial Research Organisation, ICT Centre, Canberra, Australia
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Wouter Walmink
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Commonwealth Scientific and Industrial Research Organisation, ICT Centre, Canberra, Australia
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| Bibliometrics |
Downloads (6 Weeks): 3, Downloads (12 Months): 31, Citation Count: 6
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ABSTRACT
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this trend by recreating the social experience and rapport facilitated by physical, casual game play in a distributed environment. We networked two airhockey tables and augmented them with a videoconference. Concealed mechanics on each table allow for a physical puck to be shot back and forth between the two locations, creating a perceived physical shared space between the participants. The hitting of a fast-moving, tangible puck between the two players creates a compelling social game experience which can support social interactions and contribute to an increased connectedness between people who are physically apart.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
General Terms:
Design,
Human Factors
Keywords:
air hockey,
computer-mediated communication,
connectedness,
exertion interface,
physical interface,
social interaction,
tangible interface,
videoconference
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