| A stylized cartoon hair renderer |
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ACM International Conference Proceeding Series; Vol. 266
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Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
table of contents
Hollywood, California
SESSION: Computer graphics
table of contents
Article No. 64
Year of Publication: 2006
ISBN:1-59593-380-8
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Authors
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Jung Shin
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University of Canterbury, Christchurch, NZ
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Michael Haller
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Upper Austria University of Applied Sciences, Austria
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R. Mukundan
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University of Canterbury, Christchurch, NZ
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Downloads (6 Weeks): 9, Downloads (12 Months): 86, Citation Count: 0
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ABSTRACT
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The hair renderer is based on a painterly rendering algorithm which uses a large amount of particles. The hair model is rendered twice: first for generating the silhouettes and second for shading the hair strands. In addition we also describe a modified technique for specular highlighting. Most of the rendering steps (except the specular highlighting) are performed on the GPU and take advantage of recent graphics hardware. However, since the number of particles determines the quality of the hair shader, a large number of particles is used which reduces the performance accordingly.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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E. Sugisaki, Y. Yu, K. Anjyo, and S. Morishima. Simulation-based cartoon hair animation. In 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'05), pages 117--122, 2005. Full Paper.
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