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Scenario analysis based on linear logic
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Source ACM International Conference Proceeding Series; Vol. 265 archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Valencia, Spain
SESSION: Online only table of contents
Article No. 1  
Year of Publication: 2005
ISBN:1-59593-110-4
Authors
Frédéric Collé  Université de La Rochelle, Av M. Crépeau, LA, Rochelle
Ronan Champagnat  Université de La Rochelle, Av M. Crépeau, LA, Rochelle
Armelle Prigent  Université de La Rochelle, Av M. Crépeau, LA, Rochelle
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper deals with game analysis. We begin by the proposal of a terminology relevant to game scenario. Then, we propose an approach dedicated to analyze game scenarii. This approach consists in expressing a scenario by using a fragment of linear logic. This model is then translated into a Petri net model. This model allows us to generate the possible narratives for the given scenario that are at last analyzed. Morever, in addition to usual provable properties such as liveness and safety properties, we propose a new class of properties establishing conclusions with respect to the scenario relevance.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Frédéric Collé: colleagues
Ronan Champagnat: colleagues
Armelle Prigent: colleagues