|
ABSTRACT
We propose a system that uses a camera and a mirror to input behaviour of a pointer in 3D space. Using direct and reflection images of the pointer obtained from single directional camera input, the system computes the 3D positions and the normal vector of the mirror simultaneously. Although the system can only input the "relative positions" of the pointer, in terms of 3D locations without scale factor, calibration of the mirror orientation is not needed. Thus, the system presents a very simple and inexpensive way of implementing an interaction device.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Branco, V., Costa, A., and Ferriera, F. N. 1994. Sketching 3d models with 2d interaction devices. In Proceedings of Eurographics'94, vol. 13, 489--502.
|
| |
2
|
|
| |
3
|
Jobson, D. J., Rahman, Z., and Woodell, G. A. 1995. Retinex image processing: Improved fidelity to direct visual observation. In Proceedings of the IS&T Fourth Color Imaging Conference: Color Science, Systems, and Applications, vol. 4, 124--125.
|
| |
4
|
Kenneth, J., and Massie, T. 1994. The phantom haptic interface: A device for probing virtual objects. In Proceedings of ASME International Mechanical Engineering Expotion and Congress Chicago.
|
 |
5
|
|
| |
6
|
Longuet-Higgins, H. C. 1981. A computer algorithm for reconstructing a scene from two projections. Nature 293, 133--135.
|
| |
7
|
|
| |
8
|
|
| |
9
|
Sugishita, S., Kondo, K., S., and H., Shimada, S. 1996. Sketch interpreter for geometric modelling. In Annals of Numerical Mathematics 3, 361--372.
|
| |
10
|
|
| |
11
|
|
| |
12
|
Yonemoto, S., and Taniguchi, R. 2002. High-level human figure action control for vision-based real-time interaction. In Proceedings of Asian Conf. on Computer Vision.
|
 |
13
|
|
|