| The structure of games |
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ACM Southeast Regional Conference
archive
Proceedings of the 43rd annual Southeast regional conference - Volume 1
table of contents
Kennesaw, Georgia
SESSION: Artificial intelligence
table of contents
Pages: 61 - 62
Year of Publication: 2005
ISBN:1-59593-059-0
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Author
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David M. Kaiser
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Florida International University, University Park, Miami, FL
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Downloads (6 Weeks): 8, Downloads (12 Months): 39, Citation Count: 0
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ABSTRACT
Machine Learning in games and other areas of computer science that use games to analyze problems are hampered by the lack of a common language to define games. This paper presents the development of a general game language called RGL.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Condon, A. Computational Models of Games. MIT Press, Cambridge MA, 1989.
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Edwards, S. Portable Game Notation Specification and Implementation Guide, 2002.12.22, {http://folk.uio.no/andreio/php/pgnspec.pdf}
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Kaiser, D. A Generic Game Playing Machine. Master's thesis, Florida International University, Miami, FL, 2000.
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Pell. B. A strategic metagame player for general chess-like games. Computational Intelligence, Volume 11, Number 4, 1995.
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Romein, J. Multigame - An environment for Distributed Game-Tree Search. PhD thesis, Faculty of Sciences, Department of Mathematics and Computer Science, Vrije Universiteit, Amsterdame, the Netherlands, January, 2001.
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