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The structure of games
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Source ACM Southeast Regional Conference archive
Proceedings of the 43rd annual Southeast regional conference - Volume 1 table of contents
Kennesaw, Georgia
SESSION: Artificial intelligence table of contents
Pages: 61 - 62  
Year of Publication: 2005
ISBN:1-59593-059-0
Author
David M. Kaiser  Florida International University, University Park, Miami, FL
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Machine Learning in games and other areas of computer science that use games to analyze problems are hampered by the lack of a common language to define games. This paper presents the development of a general game language called RGL.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Condon, A. Computational Models of Games. MIT Press, Cambridge MA, 1989.
 
2
Edwards, S. Portable Game Notation Specification and Implementation Guide, 2002.12.22, {http://folk.uio.no/andreio/php/pgnspec.pdf}
 
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Kaiser, D. A Generic Game Playing Machine. Master's thesis, Florida International University, Miami, FL, 2000.
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Pell. B. A strategic metagame player for general chess-like games. Computational Intelligence, Volume 11, Number 4, 1995.
 
8
Romein, J. Multigame - An environment for Distributed Game-Tree Search. PhD thesis, Faculty of Sciences, Department of Mathematics and Computer Science, Vrije Universiteit, Amsterdame, the Netherlands, January, 2001.