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Undergraduate computer graphics using Java 3D
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Source ACM Southeast Regional Conference archive
Proceedings of the 43rd annual Southeast regional conference - Volume 1 table of contents
Kennesaw, Georgia
SESSION: Tutorials, workshops and panels table of contents
Pages: 12 - 13  
Year of Publication: 2005
ISBN:1-59593-059-0
Authors
Hong Zhang  Armstrong Atlantic State University, Savannah, GA
Y. Daniel Liang  Armstrong Atlantic State University, Savannah, GA
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

This workshop will introduce Java 3D as a tool for teaching graphics programming at the undergraduate level. Similar to the evolution of programming languages, a computer graphics course based entirely on high-level features of available graphics programming packages has become feasible and offers distinct advantages over traditional approaches. Such a course will be accessible to a wide range of students and will be more effective in introducing the fundamental graphics concepts and applications such as modeling, transformation, rendering, and animation. Java 3D, a high-level object-oriented 3D API integrated with Java, is an ideal tool for such a course. The workshop will explore the features and limitations of Java 3D in teaching introductory computer graphics.


Collaborative Colleagues:
Hong Zhang: colleagues
Y. Daniel Liang: colleagues