|
ABSTRACT
The move in many societies toward individuals having multiple networked computational devices -- workstations, notebooks computers, mobile phones, PDAs - radically changes the ways in which people engage those devices. However, we lack interaction paradigms that enable a coherent experience across these technologies. One possible approach to this problem involves the use of embodied mobile agents (EMAs), that is, graphically animated, autonomous or semi-autonomous software systems that can migrate seamlessly from one computational device to another. This paper describes an interactive museum exhibit that was implemented with EMAs, discusses the opportunities and challenges presented by this new form of agent, and consider other potential applications for EMAs. While not a universal solution to challenges of interacting with heterogeneous networks of devices, embodied mobile agents can help to provide a coherent user experience across multiple computational devices.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
Bruce Blumberg , Marc Downie , Yuri Ivanov , Matt Berlin , Michael Patrick Johnson , Bill Tomlinson, Integrated learning for interactive synthetic characters, Proceedings of the 29th annual conference on Computer graphics and interactive techniques, July 23-26, 2002, San Antonio, Texas
|
 |
2
|
Richard Borovoy , Fred Martin , Sunil Vemuri , Mitchel Resnick , Brian Silverman , Chris Hancock, Meme tags and community mirrors: moving from conferences to collaboration, Proceedings of the 1998 ACM conference on Computer supported cooperative work, p.159-168, November 14-18, 1998, Seattle, Washington, United States
[doi> 10.1145/289444.289490]
|
| |
3
|
Brooks, R. A., Human Level Cognition in Embodied Robots. in Proceedings of the International Joint Conference on Neural Networks (IJCNN '93), (Nagoya, Japan, 1993), 1079--1084.
|
| |
4
|
Carpenter, F. L., Nichols, J. D., Pratt, R. T. and Young, K. C. Methods of facilitating reforestation of tropical degraded land with the native timber tree, Terminalia amazonia. Forest Ecology and Management, 202. 2004. 281--291.
|
 |
5
|
J. Cassell , T. Bickmore , M. Billinghurst , L. Campbell , K. Chang , H. Vilhjálmsson , H. Yan, Embodiment in conversational interfaces: Rea, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.520-527, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303150]
|
| |
6
|
Adrian David Cheok , Xubo Yang , Zhou Zhi Ying , Mark Billinghurst , Hirokazu Kato, Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing, Personal and Ubiquitous Computing, v.6 n.5-6, p.430-442, December 2002
[doi> 10.1007/s007790200047]
|
| |
7
|
Dourish, P. Seeking a Foundation for Context-Aware Computing. Human-Computer Interaction, 16 (2, 3 & 4). 2001. 229--241.
|
 |
8
|
|
 |
9
|
|
| |
10
|
|
| |
11
|
Jonathan Gratch , Jeff Rickel , Elisabeth André , Justine Cassell , Eric Petajan , Norman Badler, Creating Interactive Virtual Humans: Some Assembly Required, IEEE Intelligent Systems, v.17 n.4, p.54-63, July 2002
[doi> 10.1109/MIS.2002.1024753]
|
| |
12
|
|
| |
13
|
Hutchings, D. R., Czerwinski, M., Meyers, B. and Stasko, J. Exploring the Use and Affordances of Multiple Display Environments. Workshop on Ubiquitous Display Environments at UbiComp. 2004.
|
| |
14
|
Hutchins, E. L., Hollan, J. D. and Norman, D. A. Direct Manipulation Interfaces. Human-Computer Interaction, 1 (4). 1985. 311--338.
|
 |
15
|
Hiroshi Ishii , Brygg Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258715]
|
| |
16
|
Lofland, J. and Lofland, L. Analyzing Social Settings: a guide to qualitative observation and analysis. Wadsworth Publishing Company, Belmont, CA, 1984.
|
| |
17
|
|
| |
18
|
McIntyre, A., Steels, L. and Kaplan, F., Net-mobile embodied agents. in Proceedings of Sony Research Forum, (1999).
|
| |
19
|
|
| |
20
|
O'Hare, G. M. P. and Duffy, B. R., Agent Chameleons: Migration and Mutation within and between Real and Virtual Spaces. in The Society for the Study of Artificial Intelligence and The Simulation of Behavior (AISB 02), (London, England, 2002).
|
 |
21
|
|
| |
22
|
Peysakhov, M., Artz, D., Sultanik, E. and Regli, W. Network Awareness for Mobile Agents on Ad Hoc Networks. Autonomous Agents & Multi Agent Systems. 2004.
|
 |
23
|
|
| |
24
|
Roush, W. Social Machines. Technology Review, August. 2005.
|
 |
25
|
|
| |
26
|
Stock, O. and Zancanaro, M. Intelligent Interactive Information Presentation for Cultural Tourism. International Workshop on Natural, Intelligent and Effective Interaction in Multimodal Dialogue Systems. 2002.
|
 |
27
|
|
 |
28
|
|
| |
29
|
|
 |
30
|
Bill Tomlinson , Man Lok Yau , Jessica O'Connell , Ksatria Williams , So Yamaoka, The virtual raft project: a mobile interface for interacting with communities of autonomous characters, CHI '05 extended abstracts on Human factors in computing systems, April 02-07, 2005, Portland, OR, USA
[doi> 10.1145/1056808.1056857]
|
CITED BY 4
|
|
|
|
|
|
|
Bill Tomlinson , Man Lok Yau , Eric Baumer , Joel Ross , Andrew Correa , Gang Ji, Richly connected systems and multi-device worlds, Presence: Teleoperators and Virtual Environments, v.18 n.1, p.54-71, February 2009
|
|
|
|