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Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms
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Source ACM International Conference Proceeding Series; Vol. 154 archive
Proceedings of the 4th international conference on Mobile and ubiquitous multimedia table of contents
Christchurch, New Zealand
SESSION: Graphics 2 table of contents
Pages: 109 - 113  
Year of Publication: 2005
ISBN:0-473-10658-2
Authors
Maximino Bessa  University of Tras-os-Montes e Alto Douro, Portugal
Antonio Coelho  University of Tras-os-Montes e Alto Douro, Portugal
Alan Chalmers  University of Bristol, United Kingdom
Publisher
ACM  New York, NY, USA
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ABSTRACT

The perception that we have of our world depends on the task we are currently performing in the environment, so if we are driving a car we will pay attention to the objects that are visually important to the task we are performing such as, the road, road signs, other vehicles, etc. The same is true when we explore virtual environments. The creation of high-fidelity 3D maps on mobile devices to aid navigation in urban environments is computationally very expensive, precluding achieving this quality at interactive rates. In this paper we present a case study to show how the human visual system may be exploited, when viewers are undertaking a task, to reduce the overall quality of the displayed image, without the users being aware of this reduction in quality. The displayed images are selectively rendered with the key features used to identify location and orientation in a 3D urban environment produced in high quality and the remainder of the image in low quality.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Maximino Bessa: colleagues
Antonio Coelho: colleagues
Alan Chalmers: colleagues