| Palette hyperbolique: un outil pour interagir avec des ensembles de donneacute;es |
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ACM International Conference Proceeding Series; Vol. 386
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Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
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Namur, Belgium
Pages: 195 - 198
Year of Publication: 2004
ISBN:1-58113-926-8
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Downloads (6 Weeks): 0, Downloads (12 Months): 2, Citation Count: 0
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ABSTRACT
Manipulations and exploration of large data sets are common problems. This paper aims at adapting a fisheye technique that uses hyperbolic geometry. Unlike the classical approach, the hyperbolic space used in our research is tiled. The tiling method proposed supplies a code for data that ensures the neighbourhood between data. The difficulty lies in finding how to distribute data through the tiling. We give some heuristics to better target suitable data sets. Our research results in defining an interactive tool for manipulating such data sets: the hyperbolic palette. To illustrate the various possibilities of this tool, a prototype application was developed. Its goal is to provide a new palette to select a colour out of 16 million options. We show in this paper why such an application fulfills our heuristics to use an hyperbolic palette.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Carl Gutwin , Chris Fedak, Interacting with big interfaces on small screens: a comparison of fisheye, zoom, and panning techniques, Proceedings of the 2004 conference on Graphics interface, p.145-152, May 17-19, 2004, London, Ontario, Canada
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John Lamping , Ramana Rao , Peter Pirolli, A focus+context technique based on hyperbolic geometry for visualizing large hierarchies, Proceedings of the SIGCHI conference on Human factors in computing systems, p.401-408, May 07-11, 1995, Denver, Colorado, United States
[doi> 10.1145/223904.223956]
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7. Margenstern, M. New tools for Cellular Automata in the Hyperbolic Plane, Journal of Universal Computer Science, Vol. 6, issue 12, 2000, pp. 1226-1252.
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8. Meier, B.J., Spalter, A.M. and Karelitz, D.B. Interactive Color Palette Tools. To appear in IEEE Computer Graphics and Applications, 2004, 8 pages.
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12. Thomas, C. Fisheye Strategy. In Theories In Computer Human Interaction - TiChi website, http://www.cs.umd.edu/class/fall2002/cmsc838s/tic hi/fisheye.html, October, 2002.
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