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ABSTRACT
The field of computer entertainment technology has recently aroused great interest among researchers and developers in both academy and industry, as it shows great promise of bringing exciting new forms of human computer interactions. Techniques in computer entertainment are now deemed deserving of serious academic research, as well as major industry and business uptake; they also translate into advances in research, ranging from industrial training, collaborative work, novel interfaces, novel multimedia, network computing, and ubiquitous computing.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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