| Using a genetic algorithm to evolve cellular automata for 2D/3D computational development |
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Genetic And Evolutionary Computation Conference
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Proceedings of the 8th annual conference on Genetic and evolutionary computation
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Seattle, Washington, USA
POSTER SESSION: Artificial life, evolutionary robotics, adaptive behavior: posters
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Pages: 231 - 232
Year of Publication: 2006
ISBN:1-59593-186-4
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Downloads (6 Weeks): 9, Downloads (12 Months): 66, Citation Count: 1
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ABSTRACT
Form generation or morphogenesis is one of the main stages of both artificial and natural development. This paper provides results from experiments in which a genetic algorithm (GA) was used to evolve cellular automata (CA) to produce predefined 2D and 3D shapes. The GA worked by evolving the CA rule table and the number of iterations that the model was to run. After the final chromosomes were obtained for all shapes, the CA model was allowed to run starting with a single cell in the middle of the lattice until the allowed number of iterations was reached and a shape was formed. In all cases, mean fitness values of evolved chromosomes were above 80.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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S. Kumar and P. J. Bentley. An introduction to computational development. In S. Kumar and P. J. Bentley, editors, On Growth, Form and Computers, chapter 1, pages 1--44. Academic Press, New York, NY, USA,2003.
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M. Mitchell, J. P. Crutchfield, and R. Das. Evolving cellular automata with genetic algorithms: A review of recent work. In Proceedings of the First International Conference on Evolutionary Computation and its Applications (EvCA'96), 1996., Moscow, Russia, 1996.
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