| Performance measures of game controllers in a three-dimensional environment |
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ACM International Conference Proceeding Series; Vol. 137
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Proceedings of Graphics Interface 2006
table of contents
Quebec, Canada
SESSION: Interaction and performance
table of contents
Pages: 73 - 79
Year of Publication: 2006
ISBN ~ ISSN:0713-5424 , 1-56881-308-2
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Canadian Information Processing Society
Toronto, Ont., Canada, Canada
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Downloads (6 Weeks): 11, Downloads (12 Months): 63, Citation Count: 0
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ABSTRACT
Little work exists on the testing and evaluation of computer-game related input devices. This paper presents five new performance metrics and utilizes two tasks from the literature to quantify differences between input devices in constrained three-dimensional environments, similar to "first-person"-genre games. The metrics are Mean Speed Variance, Mean Acceleration Variance, Percent View Moving, Target Leading Analysis, and Mean Time-to-Reacquire. All measures are continuous, as they evaluate movement during a trial. The tasks involved tracking a moving target for several seconds, with and without target acceleration. An evaluation between an X-Box gamepad and a standard PC mouse demonstrated the ability of the metrics to help reveal and explain performance differences between the devices.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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