| Spherical billboards and their application to rendering explosions |
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ACM International Conference Proceeding Series; Vol. 137
archive
Proceedings of Graphics Interface 2006
table of contents
Quebec, Canada
SESSION: Animation
table of contents
Pages: 57 - 63
Year of Publication: 2006
ISBN ~ ISSN:0713-5424 , 1-56881-308-2
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Canadian Information Processing Society
Toronto, Ont., Canada, Canada
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Downloads (6 Weeks): 10, Downloads (12 Months): 62, Citation Count: 1
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ABSTRACT
This paper proposes an improved billboard rendering method that splats particles as aligned quadrilaterals similarly to previous techniques, but takes into account the spherical geometry of the particles during fragment processing. The new method can eliminate billboard clipping and popping artifacts of previous techniques, happening when the participating medium contains objects, or the camera flies into the volume. This paper also discusses how to use spherical billboards to render high detail explosions made of fire and smoke at high frame rates.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY
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Lars Andreas Ek , Rune Vistnes , Odd Erik Gundersen, Animating physically based explosions in real-time, Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, October 29-31, 2007, Grahamstown, South Africa
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