ACM Home Page
Please provide us with feedback. Feedback
Large displays enhance spatial knowledge of a virtual environment
Full text PdfPdf (98 KB)
Source ACM International Conference Proceeding Series; Vol. 153 archive
Proceedings of the 3rd symposium on Applied perception in graphics and visualization table of contents
Boston, Massachusetts
SESSION: Virtual environments II table of contents
Pages: 59 - 62  
Year of Publication: 2006
ISBN:1-59593-429-4
Authors
Jonathan Z. Bakdash  University of Virginia
Jason S. Augustyn  U.S. Army Natick Soldier Systems Center
Dennis R. Proffitt  University of Virginia
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 9,   Downloads (12 Months): 61,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1140491.1140503
What is a DOI?

ABSTRACT

Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant. This finding is believed to be due to the more immersive nature of large displays. In our experiment, we examined if using a large display to learn a virtual environment (VE) would improve egocentric knowledge of the target locations. Participants learned the location of five targets by freely exploring a desktop large-scale VE of a city on either a small (25" diagonally) or large (72" diagonally) screen. Viewing distance was adjusted so that both displays subtended the same viewing angle. Knowledge of the environment was then assessed using a head-mounted display in virtual reality, by asking participants to stand at each target and paint at the other unseen targets. Angular pointing error was significantly lower when the environment was learned on a 72" display. Our results suggest that large displays are superior for learning a virtual environment and the advantages of learning an environment on a large display may transfer to navigation in the real world.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
Darken, R. P., & Goerger, S. R. 1999. The Transfer of Strategies from Virtual to Real Environments: An Explanation for Performance Differences? In Proceedings of Virtual Worlds and Simulations 1999, pp. 159--164.
 
3
Dixon, M. W., Wraga, M., Proffitt, D. R., & Williams, G. C. 2000. Eye height scaling of absolute size in immersive and nonimmersive displays. Journal of Experimental Psychology: Human Perception and Performance, 26, 582--593.
 
4
Hegarty, M., Richardson, A., Montello, D., Lovelace, K., & Subbiah, I. 2002. Development of a self-report measure of environmental spatial ability. Intelligence, 30, 425--447.
 
5
6
 
7
Rieser, J. J. 1989. Access to knowledge of spatial structure at novel points of observation. Journal of Experimental Psychology: Learning, Memory, and Cognition, 15, 1157--1165.
 
8
Reeves, B., Detenber, B., & Steuer, J. 1993. New televisions: The effects of big pictures and big sound on viewer responses to the screen. Paper presented at the Annual Conference of the International Communication Association.
 
9

Collaborative Colleagues:
Jonathan Z. Bakdash: colleagues
Jason S. Augustyn: colleagues
Dennis R. Proffitt: colleagues