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MAge-AniM: a system for visual modeling of embodied agent animations and their replay on mobile devices
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Proceedings of the working conference on Advanced visual interfaces table of contents
Venezia, Italy
SESSION: Multimodal interaction: research papers table of contents
Pages: 344 - 351  
Year of Publication: 2006
ISBN:1-59593-353-0
Authors
Luca Chittaro  University of Udine, Udine, Italy
Fabio Buttussi  University of Udine, Udine, Italy
Daniele Nadalutti  University of Udine, Udine, Italy
Publisher
ACM  New York, NY, USA
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ABSTRACT

Embodied agents are employed in several applications (e.g. computer-based presentations, help systems, e-learning and training, sign language communication for the deaf), but the process of developing them is still complex (e.g., modeling animations is one of the difficult and time-consuming tasks). Moreover, although mobile devices have recently reached a performance level that allows them to manage 3D graphics, most embodied agents run on desktop computers only. The aim of our research is twofold: (i) proposing a tool that allows novice users to approach the animation modeling process of 3D anthropomorphic agents in a simple way, and (ii) proposing a 3D player to display these animated agents on PDAs. Besides discussing in detail the proposed system, the paper reports about its informal evaluation and two of its applications: sign language animation for the deaf and mobile fitness training.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Luca Chittaro: colleagues
Fabio Buttussi: colleagues
Daniele Nadalutti: colleagues