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ABSTRACT
The growing size and complexity of software systems has exposed many shortcomings of traditional software engineering models. This has increased interest in Client/Server development. The driving force of Client/Server computing is the fundamental belief that personal computers connected to small servers provide the best price-performance. One of the most important decisions a developer needs to make is to choose the optimum development technologies and tools. This has become more feasible with the advent of the powerful specialized Client/Server development technologies and tools. The purpose of this paper is to identify the various Client/Server technologies that are available, and to explain how the technologies are used, and compare and contrast these various technologies in the Client/Server model. In order to give a better overview of these technologies and tools, this paper will utilize a simulated e-commerce online book-order model. The technologies will be used to implement this model.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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