| Theory and method for experience centered design |
| Full text |
Pdf
(269 KB)
|
| Source
|
Conference on Human Factors in Computing Systems
archive
CHI '06 extended abstracts on Human factors in computing systems
table of contents
Montréal, Québec, Canada
SESSION: Workshops
table of contents
Pages: 1691 - 1694
Year of Publication: 2006
ISBN:1-59593-298-4
|
|
Authors
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 22, Downloads (12 Months): 259, Citation Count: 6
|
|
|
ABSTRACT
There is currently much interest in notions of experience-centered design in Human-Computer Interaction (HCI). A great deal of the research and practice in this area is at the boundaries of arts, design and sciences. However, there has not been enough critical discussion of how these disciplines can work together. In this one-day workshop we will bring together practitioners and researchers to explore the state of the art in the theory and practice of experience-centered design.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
Genevieve Bell , Mark Blythe , Bill Gaver , Phoebe Sengers , Peter Wright, Designing culturally situated technologies for the home, CHI '03 extended abstracts on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
[doi> 10.1145/765891.766149]
|
 |
2
|
|
 |
3
|
|
| |
4
|
Blythe, M., Overbeeke, K., Monk, A.F. and Wright, P.C. (2003) Funology: from usability to enjoyment. Dordrecht: Kluwer.
|
 |
5
|
Marion Buchenau , Jane Fulton Suri, Experience prototyping, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.424-433, August 17-19, 2000, New York City, New York, United States
[doi> 10.1145/347642.347802]
|
| |
6
|
|
 |
7
|
|
| |
8
|
Dewey J., 1934, Art As Experience. (New York: Perigree).
|
 |
9
|
|
 |
10
|
Jodi Forlizzi , Shannon Ford, The building blocks of experience: an early framework for interaction designers, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.419-423, August 17-19, 2000, New York City, New York, United States
[doi> 10.1145/347642.347800]
|
 |
11
|
Jodi Forlizzi , Katja Battarbee, Understanding experience in interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
[doi> 10.1145/1013115.1013152]
|
| |
12
|
Gaver et al. Cultural Probes. Interactions: New Visions of Human Computer Interaction. Vol 1 Jan & Feb 1999
|
| |
13
|
Hassenzahl, M 2004, The Interplay of Beauty, Goodness, and Usability in Interactive Products. Human-Computer Interaction Vol 19 no 4 pp311--318
|
 |
14
|
|
| |
15
|
Jordan, P., 2000, Designing Pleasurable Products: An Introduction To The New Human Factors. (London: Taylor And Francis)..
|
 |
16
|
Andrew Monk , Marc Hassenzahl , Mark Blythe , Darren Reed, Funology: designing enjoyment, CHI '02 extended abstracts on Human factors in computing systems, April 20-25, 2002, Minneapolis, Minnesota, USA
[doi> 10.1145/506443.506661]
|
| |
17
|
|
 |
18
|
|
| |
19
|
Norman, D.A., 2004, Emotional Design: Why We Love (Or Hate) Everyday Things. (New York: Basic Books).
|
| |
20
|
Petersen M.G., Luvigsen M., Jensen H.F., & Thomsen A. (2004) Embracing Values in Designing Domestic Technologies. Proceedings of ECCE 2004.
|
| |
21
|
|
| |
22
|
|
| |
23
|
Wright, P.C., McCarthy, J.C., And Meekison, L. (2003). Making Sense Of Experience. In Funology: From Usability To Enjoyment Academic Publishers, Pp 43--54
|
CITED BY 6
|
Joseph 'Jofish' Kaye , Kirsten Boehner , Jarmo Laaksolahti , Anna Ståhl, Evaluating experience-focused HCI, CHI '07 extended abstracts on Human factors in computing systems, April 28-May 03, 2007, San Jose, CA, USA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|