| Airhockey over a distance |
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Conference on Human Factors in Computing Systems
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CHI '06 extended abstracts on Human factors in computing systems
table of contents
Montréal, Québec, Canada
SESSION: Work-in-progress
table of contents
Pages: 1133 - 1138
Year of Publication: 2006
ISBN:1-59593-298-4
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Authors
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Florian 'Floyd' Mueller
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CSIRO -- Commonwealth Scientific and Industrial Research Organisation, ICT Centre, Acton, Australia
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Luke Cole
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CSIRO -- Commonwealth Scientific and Industrial Research Organisation, ICT Centre, Acton, Australia
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Shannon O'Brien
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CSIRO -- Commonwealth Scientific and Industrial Research Organisation, ICT Centre, Acton, Australia
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Wouter Walmink
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CSIRO -- Commonwealth Scientific and Industrial Research Organisation, ICT Centre, Acton, Australia
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Downloads (6 Weeks): 6, Downloads (12 Months): 30, Citation Count: 0
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ABSTRACT
In modern society, people increasingly lack social interaction, although beneficial to work and personal life. Airhockey Over a Distance addresses this issue by recreating the social experience facilitated by physical game play in a distributed environment. We networked two airhockey tables and augmented them with a videoconference. Concealed mechanics on each table allow for a physical puck to be shot back and forth between the two locations. Supporting the hitting of a fast-moving, tangible puck between the two players creates a compelling social game experience which was confirmed by about 30 players. Our preliminary findings suggest that our casual physical game supports social interactions and contributes to an increased connectedness between people who are geographically apart.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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